
Shumka x Buffalo Buffalo: Birdseed
Shumka x Buffalo Buffalo: Birdseed is an industry research project led by Daniel Wildberger and Cemre Demiralp in collaboration with Vancouver-based independent games studio Buffalo Buffalo that explores how design can enhance the sense of presence in virtual reality environments, with direct application in the studio’s latest VR birdwatching game, Birdseed.
Between June to October 2025, student research assistants (RAs) worked in phased production sprints reflecting previsualization, modelling, animation, and refinement cycles; creating a library of optimized 3D stylized assets and animated bird behaviours using a provided rig. RAs worked collaboratively with the studio’s project team and faculty leads to solve creative and technical challenges contributing directly to the design, animation, and VR development of Birdseed.
As interest grows in immersive, nature-focused, and non-combat experiences, demand is increasing for content that is both visually engaging and optimized for lightweight performance. The project’s outcomes—including reusable models, animation methods, and performance-informed design strategies—will contribute directly to this emerging space.
Project Objectives
- Investigate different stylistic options to help define a cohesive art direction that will guide the creation of 3D assets for a nature-focused VR birdwatching experience.
- Explore and implement efficient modelling, texturing, and animation techniques for creating 3D creature models that maintain high performance in VR.
- Investigate how animations of bird behaviours (e.g., feeding, flying, perching) can convey a sense of presence and aliveness in the VR space.
- Through an iterative process of creative research, collaboration, making, and evaluation, derive best practices and techniques for developing nature-focused VR experiences featuring stylized animated birds.
- Facilitate meaningful collaboration between students and industry partners, providing students with real-world experience in applied XR design through the co-development of assets and workflows for a VR game.
Project Team
Daniel Wildberger – Faculty Lead, Emily Carr University
Cemre Demiralp – Co-Lead, Emily Carr University
Siddhant Singh – Sessional Faculty, Emily Carr University
Victoria Korina – Research Assistant, Emily Carr University
Harry Zhang – Research Assistant, Emily Carr University
Daeun Kim – Research Assistant, Emily Carr University
Priyanka Poulose – Project Facilitator, Emily Carr University
Patrick Owens – Creative Director, Buffalo Buffalo
Ken Ha – Art Director, Buffalo Buffalo
Charlotte Guan – Producer / Project Manager, Buffalo Buffalo
Project Partner
Buffalo Buffalo is a Vancouver BC-based game studio that makes unique, immersive experiences. Inspired by the unusual phrase that inspired the studio’s name, their mission is to create depth and meaning in unexpected places through new technologies and solving creative challenges. Buffalo Buffalo’s team brings together talent from across the industry, with members that have shaped some of gaming’s most iconic titles: Gears of War 5, Gears of War E-Day, Warcraft Rumble, Hardspace: Shipbreaker, Pokémon GO, MARVEL Dimension of Heroes, and the critically acclaimed VR game Gadgeteer—called “One of 5 Must-Play Games” by Meta. Beyond development, the team contributes to the future of game design, teaching at institutions like MIT Xpro’s Game Design Bootcamp and Berklee College of Music.
This project is generously supported by the Natural Sciences and Engineering Research Council of Canada (NSERC) Mobilize Grant.